Ships
Players assemble at one end of the playing area.
This end becomes the 'aft', 'stern' or 'bridge'. The opposite end becomes either
'bow' or 'lifeboat', whatever is appropriate. As the players face the latter,
to their right is 'starboard' and to the left is 'port'. Whenever these are called
the players run to them. Other commands can be: 'freeze'
or 'search light' - players freeze to the spot 'bombs dropping' - players crouch
down 'boom coming over' - players crouch down and keep head down 'climb
the rigging' - players stand doing a climbing action 'clear the decks' -
players feet off the ground 'captain coming' - players salute navy style
The commands are called by the leader and they must be obeyed promptly and
accurately, if not, those players who are at fault withdraw to one side and become
'spotters' and help the leader to 'spot' other defaulters. Keep the game moving
quickly, the freeze position is a great eliminator if you do not allow the slightest
movement. Keeping the head down in a 'boom coming over' is also a great test for
control, particularly if you have a pause in the calling. Last one in is the champion
and is applauded and the game begins again. Old
Mother Gray Someone is picked to be "Old Mother Gray"
and she stands in front of the girls who are lined up horizontally a few metres
away. The girls do star jumps (or skip up and down on a step) singing"
GIRLS: "Old Mother Gray, can we go out to play, we won't go near the
river and scare the ducks away" The mother says "NO", so the girls repeat
this sentence again until mother says "YES". The girls scramble around
whispering "shoo shoo shoo". Then mother says: MOTHER: "Children. Where
have you been?" GIRLS: "To Grandma's House" MOTHER: "What did she give you?" GIRLS:
"Ice-cream and jelly!" MOTHER: "where did you put it?" GIRLS: "on a chair!"
MOTHER: "what happens if Grandma sits on it?!" GIRLS: "We don't care!!"
Whereas the mother, declaring the ice-cream and jelly must have already been eaten,
chases the children, and the first to be caught becomes the next "Old Mother Gray"
The World (a quiet game) A
pencil and sheet of paper is needed for each girl. Everyone is asked
to write down on their sheet of paper as many different countries in the world
as they can remember. The person with the longest list after ten minutes is the
champion. This game can be varied, eg: capital cities, different types of
cars, animals, guide badges etc. Barbador
Girls line up behind lines at one end of the playing area,
eg: basketball court. The player who is "It" stands in the middle. When she yells
GO, the players must run to the other side and avoid being tagged by the middle
player. Those tagged help to catch the rest who run again when "It" yells GO again.
The last person tagged is "It" next time.
Duck Duck Goose Pippins and Brownies love this game! Sit down
in a circle facing inwards. One person is chosen as "it" and they walk around
the outside of the circle. As they walk around, they tap each person's head and
say whether they are a "duck" or a "goose". Once someone is told they are a "goose"
they quickly get up and try to chase the person who is "it" around the circle.
The goal is for the person who is "it" to tag the 'goose' before they are able
sit down in the "goose's" spot. If the goose is not able to do this, they become
"it" for the next round and play continues.
Wink
Murder The object of this game is for the murderer
to 'murder' as many others as possible before being found out. At the same time
a 'detective' tries to identify the murderer and accuse her before everyone is
killed. How to play: 1. Have a set of playing cards that equal the number of girls
playing the game. The set of cards must include the Ace of Spades and the Jack
of Hearts. 2. The girls sit in a circle. The person in charge gives out one card
face down to each girl. The girl who gets the Ace of Spades is the murderer for
that round and the Jack of Hearts is the detective for that round. Each player
looks at her card and places it face down beside. 3. The girl who received the
Jack of Hearts leaves the circle before the killing starts and is free to walk
wherever she wants, outside the circle. 4. The murderer commits the crime by winking
at one of the other players, who must 'die' by collapsing either silently or with
any action or sounds the victim chooses. The victim must do this without letting
on who the murder is (the victim doesn't have to die straight away, a short time
is allowed). The "dead" player stays in her place but doesn't play in that round
any longer. 5. When the detective sees a wink-murder in action, or guesses who
the criminal is she may accuse her by saying, "I accuse ." and the person's name.
If the accuser is right, the murderer must admit it and a new rounds starts. 6.
The game continues until everyone except the murderer is dead, or until she is
detected. What's The Time Mr Wolfie?
One player is the wolf and she stands with her
back turned to the others about 4 meters from the others. The others call out,
"Whats the time Mr. Wolfie?" and the wolf turns to face the others and shouts
out a time. eg: 3 o'clock. The others would then take a big step toward the wolf.
The wolf will then turn his back to the group again for them to yell "whats the
time Mr Wolfie?" (He looks at the group only when he shouts the time at the group).
When the group gets close to the wolf the next time the group yells "whats the
time Mr. Wolfie" the wolf will shout 'DINNER TIME" and run after the group who
are running back to the start line, and hopefully catch one of the group who will
then be the wolf. Everybody's
"It" This is the world's fastest tag game! - That's
because everybody is "It". With the usual game of Tag someone is chosen
to be "it" - BUT in this game of Tag everybody is "It" - so everyone's chasing
someone else. Get the girls to spread out within a bounded area that
you have set, and at the GO signal, each person attempts to tag someone else.
It a tag is received (before you tag the tagger), you are eliminated. Sit down
with your hands on your head to show you are 'out'. If you were lucky or skilful
enough to be the tagger, continue trying to eliminate other players.
This fast action continues until only one player remains. Then just as she begins
to congratulate herself on being champion, shout GO again, and the action begins
again! If the last few players are more cautious than confident, the game may
drag as they try to avoid one another. To initiate action, announce that anyone
who takes a backward step is eliminated: that gets the action all started again!
Alphabet Line-Up
Girls
line up in a horizontal line, the person who is "It" stands a few metres away
facing the girls. "It" calls out a letter of the alphabet and each girl steps
forward if they hear a letter that is in their name. You step forward
2 steps for a capital letter in your name, and step forward one step for any other
letter in your name. Archways Four
Pippins or Brownies form two archways. The rest of the players run in a circle
through the archways. Players caught under the archways when the person who is
"It" claps her hands form new arches. The last one trapped is the champion and
becomes the new "It". Animal Noises Choose
a few animals with easily identifiable sounds. Instruct the players to close their
eyes or blind fold them. Give them each an animal (write it on an index card or
whisper it in their ear). After each person has been given an animal, instruct
the players to walk around the room making their animal's sound while searching
for others who are making the same sound. When each person in the group has found
her similar animal noise, you're done.
Stiff Candle
This is just like
a regular game of chasing (tag) except when the person who is "it" tags someone,
that person who was tagged has to freeze immediately with their arms spread out
and legs spread apart (being a stiff candle). Someone can be un-tagged (or un-frozen)
when a player who is 'free' crawls under their legs!
Fish and Net
Three to five players join hands
to form the "net". They try to catch "fish" by surrounding individual players.
The "net" players must keep hands held while moving. Set boundaries in which the
"fish" must contain themselves. As a "fish" is caught, it becomes part of the
"net." The last 3 to 5 players caught, make up the "net" to start the next round.
Here is the Church
Sing
the words: "Here is the Church Here is the steeple Open the door And see all the
people" To play: Lock your fingers, knuckle to knuckle, with fingers pointing
down. This is the Church. Place your pinkies together upwards in an arch. This
is the steeple. Now open thumbs wide as if opening a door while simultaneously
turning hands and pointing locked fingers outwards. When you sing "See all the
people", wiggle your fingers. My Ship
Sailed From China
This is a favourite action song
and so much fun! "My ship sailed from China with a a cargo
of tea. All laden with presents for you and for me. They brought me a
fan, just imagine my bliss When I fan myself daily like this Like this, like this,
like this" Actions: sit on the floor with legs out straight. Sing the song five
times. Each time you sing the last line, fan yourself as follows: 1st time:
Four times with your right hand, in rhythm 2nd time: Four times
with both hands 3rd time: Four times with both hands, as you
sweep your right foot up and over your left foot, in rhythm 4th time:
Four times with both hands, as you sweep your right foot across the left, then
the left across the right, in rhythm 5th time: four times with
both hands, both feet, as you nod your head forward and backward
The Cookie Jar Players sit in a circle. On each
beat of the song girls slap their knees and clap their hands alternatively, making
sure the rhythm is unbroken. The words are: All Girls "Who stole the cookie
from the cookie jar?" 1st person ".(name of 2nd person). stole
the cookie from the cookie jar" 2nd person "Who me?"
3rd person "Yes you" 2nd person "Couldn't be" 1st person
"Then who stole the cookie from the cookie jar?" 2nd person
". stole the cookie from the cookie jar" etc. The fun of this
game lies in keeping the rhythm going. When the rhythm is broken, start again
from ALL GIRLS. When the rhythm is broken, the player who broke the rhythm stays
in the circle and continues the actions but can no longer be named. If another
player names her, she too is no longer able to be named. This is a good
game for learning names! 
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